• BirdEnjoyer@kbin.social
    link
    fedilink
    arrow-up
    3
    ·
    edit-2
    4 months ago

    Arena is actually way more interesting than people give it credit for.

    One of the most fascinating parts, and IMO one of the greatest lost features to the entire series, is that it had Terraforming.

    Since the world was kinda on a grid/cell system, you could cast spells to make pits or walls, which was kinda simple for the time, but just think about it- as a strong enough spellcaster, its a viable strategy to create a pit all the way to the magma layer to avoid a martial opponent, and just sling spells at them.

    Imagine if that popped in TES VI! Friggin Earthbend and yeet that Dark Brotherhood assassin to one of the moons

    • zod000@lemmy.ml
      link
      fedilink
      English
      arrow-up
      1
      ·
      4 months ago

      Preach on, Arena was amazing at the time. The “wall” spells to make and destroy walls were super powerful and pretty unique in RPGs. I also liked the “simple” ADND2 style spells (e.g. RNG value * level fireball). Daggerfall was better in most every way other than bugs, but Arena was great. It’s hard to go back and play it though, it would need to be totally remade which might kill a lot of its charm.