• @Wooster
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    126 days ago

    Yeah… there were a bunch of issues with the Virtual Boy.

    A Sudo 3D experience on hardware that couldn’t handle 3D graphics, needed to be setup on a table, and a color palette that made the GameBoy seem high fidelity, never mind the red was horrid to stare at for too long.

    It really was ahead of its time… in all the wrong ways.