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Clearly a management issue, devs have what it takes to deliver quality games but impossible deadlines just kills the potential
I see this comment often when this gets reposted. And I agree with you. But in the context of this meme, I guess “game developers” does not refer to the actual programmers, but rather game-making companies.
So publishers. Developers make it reality, publishers fund and push deadlines, are responsible for the culture of ‘games as a service’, and content is often cut because of this.