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Cool! What’s the purpose of the door the opens onto a wall near the end of the trap tunnel where it opens onto the killbox?
My best guess it’s either a place where colonists can stand to fight but raiders can’t, or is a distraction to slow them down as often raiders go for doors, they don’t seem to care what’s on the other side of then
What the purpose of the checkered walls near the kill box? Stops bugs spawning?
I think so. Using wood is cheap and inviting for enemies to set fire to, with a bit of luck causing a roof collapse on them (wood=good)
Brilliant. I’ve been watching John Francis play, he’s starting a Swat Wizards build with mods. It makes me want to get back into it but then I remember I don’t have the time :(
Taken at 3d22h, at the end of this year’s hot potato challenge.
All goals reached, an impressive list showing only allies - no enemies. I love the chaotic yet organized look of this colony.
Congratulations to all players!
It’s been such a blast and I’m so grateful to everyone who has participated, helped out, donated and watched. Thank you! <3