• ripsa@rimworld.gallery
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    11 months ago

    Cool! What’s the purpose of the door the opens onto a wall near the end of the trap tunnel where it opens onto the killbox?

    • TheVillageGuy@rimworld.galleryOPM
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      11 months ago

      My best guess it’s either a place where colonists can stand to fight but raiders can’t, or is a distraction to slow them down as often raiders go for doors, they don’t seem to care what’s on the other side of then

    • TheVillageGuy@rimworld.galleryOPM
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      11 months ago

      I think so. Using wood is cheap and inviting for enemies to set fire to, with a bit of luck causing a roof collapse on them (wood=good)

      • StinkyDave@lemmy.world
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        11 months ago

        Brilliant. I’ve been watching John Francis play, he’s starting a Swat Wizards build with mods. It makes me want to get back into it but then I remember I don’t have the time :(

  • TheVillageGuy@rimworld.galleryOPM
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    11 months ago

    Taken at 3d22h, at the end of this year’s hot potato challenge.

    All goals reached, an impressive list showing only allies - no enemies. I love the chaotic yet organized look of this colony.

    Congratulations to all players!

    • 2DKiri@rimworld.gallery
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      11 months ago

      It’s been such a blast and I’m so grateful to everyone who has participated, helped out, donated and watched. Thank you! <3