- cross-posted to:
- games@lemmy.world
- cross-posted to:
- games@lemmy.world
Let’s see how the first quadruple A game pans out.
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I find it funny he thought the resource collection was poorly done. Sure, it’s a bit immersion breaking, but getting off the ship to walk over to a resource and hold down a key to collect a resource sounds tedious. I think the problem with some modern games is that they choose immersion over keeping players in the core gameplay loop, and this is an instance where it is nice to see a developer (maybe unintentionally) choose the latter. However I do agree that boarding the ship being limited to a cutscene is disappointing. That was a missed opportunity to expand the core gameplay in an engaging way.