Agent_Karyo@piefed.worldM to Fallout@lemmy.worldEnglish · 2 months agoFallout 4 was "missing something" at first, but lead dev says Todd Howard helped confirm "there should be this overriding sense of paranoia" so players "don't know who to trust"www.gamesradar.comexternal-linkmessage-square38linkfedilinkarrow-up169arrow-down14file-text
arrow-up165arrow-down1external-linkFallout 4 was "missing something" at first, but lead dev says Todd Howard helped confirm "there should be this overriding sense of paranoia" so players "don't know who to trust"www.gamesradar.comAgent_Karyo@piefed.worldM to Fallout@lemmy.worldEnglish · 2 months agomessage-square38linkfedilinkfile-text
minus-squarejtreklinkfedilinkEnglisharrow-up5arrow-down6·2 months agoThe game is designed around save scumming. There’s no mechanism to follow dying or failure. There are instant death scenarios. It’s not a good game.
minus-squareBradleyUffner@lemmy.worldlinkfedilinkEnglisharrow-up6·2 months ago There are instant death scenarios. Ahh yes, dying because you walked up to a car incorrectly and the physics glitched out. Good times!
minus-squarefunkless_eck@sh.itjust.workslinkfedilinkEnglisharrow-up3·2 months agocar, bucket, pebble…
The game is designed around save scumming. There’s no mechanism to follow dying or failure. There are instant death scenarios. It’s not a good game.
Ahh yes, dying because you walked up to a car incorrectly and the physics glitched out. Good times!
car, bucket, pebble…