Hi everyone, I was hoping someone could help me with the following. I have a button that saves a screenshot PNG to the Downloads folder when you press it.

What I want is for the button to disappear after it is pressed, so the screenshot does not include the two menu buttons called “%SaveReport” and “%BackMainMenu”.

The code for the save button is listed below:

`

func _on_SaveReport_pressed():

$"%SaveReport".visible = false

$"%BackMainMenu".visible = false

print("I've disabled the buttons")
print("That means the screenshot SHOULD be button free")

take_screenshot()

$"%SaveReport".visible = true
$"%BackMainMenu".visible = true

`

As you can see, it calls the take_screenshot() function which is listed above:

`

func take_screenshot(): image = get_viewport().get_texture().get_image()

if OS.get_name() == "Web" or OS.has_feature('JavaScript'):
	print("We're on the web")
	# We're on the web		

	image.clear_mipmaps()

	var buffer = image.save_png_to_buffer()
	JavaScriptBridge.download_buffer(buffer, fileName)

if OS.get_name() != "Web" or !OS.has_feature('JavaScript'):
	# We're not on the web
	print("We're not on the web")
	
	var docs = OS.get_environment("HOME") + "/Documents"
	
	var title = str(docs + "/results",global_ints.observed_person_name, global_ints.observation_minutes,".png")
	
	print(title)
	
	var _saveimage = image.save_png(title)
	
	if OS.get_name() != "OSX":
		print("We're not on MacOS")
		var _openfolder = OS.shell_open(docs)
	
	if OS.get_name() == "OSX":
		print("We're on MacOS")
		
		var _openfolder = OS.shell_open("file://" + docs)

`

The code works. The screenshot is taken and it’s saved to the Downloads folder and MacOS/Windows/Linux open up the Downloads folder straight after.

For the life of me, I can’t figure out why the Back & Screenshot buttons ( “%SaveReport” and “%BackMainMenu”) that I turn invisible BEFORE I call take_screenshot() end up being in the screenshot. Every single time.

Anyone have any ideas?

Thank you!

  • @HobbesHK
    cake
    OP
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    19 months ago

    await get_tree().idle_frame

    Thank you for this! I just tried it out but unfortunately Godot throws an error on await get_tree().idle_frame : Invalid get index 'idle_frame' (on base: 'SceneTree').

    Could it be because I’m running in application mode, which only refreshes the screen if there’s an update?

    As an alternative, I’ve put the code to turn things off into its own function:

    func turn_off():
    	$"%SaveReport".visible = false
    	$"%BackMainMenu".visible = false
    

    I’ve then tried an await turn_off()

    The code runs, but doesn’t do anything and the screenshot still gets saved with the buttons visible.

    I’m trying both await functions just before the take_screenshot() function like so:

    	await turn_off()
    	await get_tree().idle_frame
    	
    	take_screenshot()
    

    Am I missing something very obvious here? Any help would be much appreciated!

    • @HobbesHK
      cake
      OP
      link
      English
      19 months ago

      Managed to fix it by using await get_tree().process_frame instead. It seems that idle_frame appears to no longer exist in Godot 4.1?

      So my full code for triggering the screenshot function is:

      func _on_SaveReport_pressed():
      	await get_tree().process_frame
      	$"%SaveReport".visible = false
      	$"%BackMainMenu".visible = false
      	await get_tree().process_frame
      	
      	take_screenshot()
      
      	$"%SaveReport".visible = true
      	$"%BackMainMenu".visible = true
      

      For some reason, I have to await before I turn the interface elements off, and after I’ve turned them off. It now works a treat for my app. Thank you for your assistance!