I made a blog post about my experience switching from Unity to Godot earlier this year, and some tips for Unity devs.

  • @Rodeo@lemmy.ca
    cake
    link
    fedilink
    710 months ago

    Godot has console support now. I think it has for a couple of years, actually.

    • Kaldo
      link
      fedilink
      210 months ago

      The linked article literally says it is not officially supported though, so which one is right? Are you talking about W4 which sounds like some unofficial WIP workaround?

      • AtegonM
        link
        fedilink
        510 months ago

        theres no official support currently but thats what W4 will become. Theres a lot of unofficial support currently though

      • kryllic
        link
        fedilink
        410 months ago

        Iirc, console development requires signing an NDA or something, which is why there are no official docs on porting a Godot game to Xbox, PlayStation, or Switch. There are, however, third party companies that Godot vouches for that have a good track record of specializing in porting Godot games to consoles.

      • @AdmiralShat@programming.dev
        link
        fedilink
        English
        19 months ago

        W4 isn’t unofficial, it’s literally the core engine devs who started a private company for the purpose of doing things the Godot Foundation can’t.

        W4 doesn’t own Godot in anyway, but they can sign the required NDAs and gain access to the SDKs, which cannot legally be given out with an open source software like Godot.