Dylan Cuthbert also explains why he feels the sequels didn’t capture the feeling of the original

  • @Wooster
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    109 months ago

    My problem with Assault was that I went in wanting to play on-rail shooting like in 64… and it had that.

    But it was in a minority, and the all-range mode levels were optimized for on foot or land master, so the Arwing segments were often either underwhelming or you were being herded to play the terrestrial based gameplay.

    The game was certainly good, and was by far the best written Star Fox game at the time (IMO), but it didn’t quite scratch the itch I was desperately hoping it would.

    But you are absolutely right that it doesn’t deserve the hate it got, and it would probably be an amazing first Star Fox game for someone new to the franchise.