SPOILERS OF SEASON 4 OF DISCOVERY

I have recently finished watching season 4 of Discovery and havent read any reviews or opinions on it before or after watching. Here I want to share my views.

Basically, I am very frustrated. Not because I think its complete trash, but because I think they had a very cool concept which they screwed up.

I separate, what I think are the main issues, in these two points:

  • Non-stop apocalypse ready to happen
  • Spore drive killing character development

I will cover both now in more depth.

Non-Stop apocalypse ready to happen

So in this season we are introduced with the idea of rebuilding. Rebuilding a great Federation, to return it to its glory and make the quadrant and galaxy prosper again. Soon we are introduced to this anomaly, DMA, which destroys an entire world and is basically unstoppable and is coming for other worlds as well. This, then, turns out to be artifical and creators are these very cool aliens at the edge of the galaxy. The task is to meet them and convince them to shut it down.

Honestly, I am tired of this thrope that every problem has to be a world-ending, galaxy-ending, universe-ending problem. Everything is so huge, everytime its either we succede or we all die. There is no more room for simple problems, “every day” problems. By far, the best episodes are episodes where “small” problems are solved. Like the episode where Zora’s consciousness was explored or in previous season where Saru beat his fear and so on. They work much better because audience can understand them much more, connect to them more easily than “entire universe will be dead”. At a risk of sounding like a hater, this is why TNG is so damn good. It is a bunch of small stories than are easy to grasp and connect to. You dont need a world-ending problem to make a good plot.

Spore drive killing character development

I think this is a unexpected consequence of the spore drive. A lot of character development in old shows was happening during the their travel to the destination. That was the time dedicated for character development, it was logical, it was simple, it worked. Now, with spore drive you dont have time for that. You are instantly in the combat or a problem.

How they do character development then? They do it in the middle of the mission. So there is a time sensitive thing we need to do, we have a few minutes to get the fuck out, lets talk about our emotions. I am all for talking about emotions, but damn, you are trained military personnel. You do your job first, then talk about your emotions. Its like firefighters would go into a burning building and pause to have a chat about their childhood. You go in, you do the job and you talk after the mission is over. Basically, the moments they choose for character development are extremely illogical and unnatural for trained military personnel.

My ideas on how to fix it

First, for the character development. Just give more screen time before and after the mission to this, not in the middle of the mission.

For the plot. I loved the idea of the future and rebuilding the federation. And i even like the idea of this aliens, which look super cool. But I would love to see more diplomatic episodes, where this federation rebuilding would actually been shown. Give us 1 episode of heavy diplomacy so we can appreciate what goes into rebuilding it. It surely is not as simple as “Join us, please. Ok we agree”.

Also these aliens could have been prime example of “new civilazation” and trying to bring them into the federation. Overcoming vast differences between the species, accpeting those differences and finding the common ground.

Basically, more diplomacy less apocalypse.

Do you agree, or do you think i am wrong? Please, I welcome the discussion on this.

  • williams_482A
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    1 year ago

    A friend of mine also speculates that the new shows have an even harder time with character development than older shows, because they have far fewer episodes per season. When you have 10-15 episodes (instead of say, 26), and you limit character development to snippets in the middle of action, well, then you get Star Trek: Discovery’s tendency to annoy long-time fans.

    This is one of the areas where Season 1 nailed it, and the subsequent writers/showrunners couldn’t seem to figure out how to replicate the formula. The first season gave significant time to heavy, emotional moments where characters talked about their feelings, but they were either outside of high pressure, time sensitive situations (like Tyler telling Burnham about what L’Rell did to him), or they are fundamentally a part of those high pressure time sensitive situations and the emotional issues becomes an additional hurdle to clear (like earlier in the same episode when Tyler has a massive PTSD episode upon seeing L’Rell aboard the Ship of the Dead). Both scenes are well done, powerful moments.

    This is a stark contrast from, for example, the conversation between Spock and Burnham at the end of the S2 finale. Both characters are awake, alert, sober, stable, and well aware that there is a vitally important time sensitive task which must be done quickly; every moment of delay means more people die in the battle raging around them, and a greater chance of the plan being disrupted by something. And yet, Spock and Burnham take a minute for a tearful goodbye before actually doing what they were supposed to. That’s annoying to the audience and wildly irresponsible for the characters. Both run counter to the emotions the writers are trying to evoke, and neither would have been an issue if this conversation had been worked into an earlier part of the episode.