I’ve played almost 100 runs, and two of them have been ended by a pitfall trap. On one hand, its existence helps keep SPD a punishing, unforgiving game in the Rogue-like tradition, but on the other, instant death is always frustrating. What are others’ opinions?
I just found another one of these traps. Now, I noticed it, but I had only one item that might save me: a potion of honeyed healing. Fortunately, it did the trick!