• fishpen0@lemmy.world
      link
      fedilink
      English
      arrow-up
      39
      arrow-down
      2
      ·
      6 months ago

      If every single software a company licensed to produce a video game required this, you would be waiting an hour to see the start menu. Don’t let any company do this or they all will.

    • Signtist@lemm.ee
      link
      fedilink
      English
      arrow-up
      32
      arrow-down
      1
      ·
      6 months ago

      Negative change worms it’s way in through small defeats. The first DLC’s were a small price for a lot of content, the first YouTube ads were only a single ad that was just a few seconds long, the first video game preorders came with amazing rewards, etc. When you allow for 2 seconds, then what’s 3 seconds? What’s 4, 5, 6? What’s 30 seconds? What’s 2 minutes? We’ve seen examples of this all throughout capitalism’s history; to ignore them is, well, ignorant.

    • essteeyou@lemmy.world
      link
      fedilink
      English
      arrow-up
      10
      arrow-down
      45
      ·
      6 months ago

      Not only is it just 2 seconds, but it’s 2 seconds while the game is no doubt being loaded into memory while it plays anyway.

      This is like whining about the Pixar animation that plays before all of their movies (for much longer than 2 seconds).

      • missingno@kbin.social
        link
        fedilink
        arrow-up
        27
        arrow-down
        1
        ·
        6 months ago

        Gamecube doesn’t have enough RAM to preload everything at startup like that, you have to go through the menus and pick a game mode and map to load.

        Surely if it needed that startup load anyway, then Sakurai wouldn’t be saying he turned the license down in order to get players in the game faster. I’m going to trust Sakurai’s word here!

        • essteeyou@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          12
          ·
          edit-2
          6 months ago

          Sure, and the Spectrum ZX I used to use 35 years ago had even less. The GameCube is ancient history, it’s not the benchmark for a reasonable amount of memory for anyone.

          Edit: apologies, I forgot we were talking specifically about a GameCube game.

      • RightHandOfIkaros@lemmy.world
        link
        fedilink
        English
        arrow-up
        6
        arrow-down
        38
        ·
        6 months ago

        I would understand the complaint if it was longer, like 5 or 7 seconds long for just the Dolby logo. But its not.

        Like, if seeing a logo for two seconds bothers you that much, better close your eyes when driving riding the bus walking around town, otherwise you might see a dreaded billboard or advertisement.

        • gamermanh@lemmy.dbzer0.com
          link
          fedilink
          English
          arrow-up
          24
          arrow-down
          2
          ·
          6 months ago

          Gonna just completely ignore that said 2s is otherwise unneeded so you can feel like you still have a point, hm?

          Seeing an ad while walking does not require me to stop what I’m doing and wait for the ad. Putting an unstoppable ad in your pre-game logo does

        • Khanzarate@lemmy.world
          link
          fedilink
          English
          arrow-up
          10
          arrow-down
          1
          ·
          6 months ago

          My state banned billboards for the same reasons.

          It’s a really good reminder when I’m ever in another state that things like that just… Aren’t needed.

          The advertising thing is a slippery slope, and it’s OK for people to draw the line for how far down the slope they’re willing to go higher up than you would. It’s also OK that your line comfortably holds a 2-second ad.

          No position here is unreasonable, and everyone should keep that in mind.