Our last two hour session was combat round 2, continuing from combat round 1 from the previous week. The week before that was the end of the puzzle before the combat round.
It’s our groups first quest, we’ve been going for almost a year, and have done a dozen or so combats and 3 “one offs” that 2/3 lasted more than one session. The DM loves it because he gets to fill in a lot of flavor/lore for everything, we love it because we move at our own pace.
2 hour sessions can be rough. Even just bumping up to 2.5 hours feels like you get a lot more game per week. I do love how unhurried you guys are though. Sounds like everyone in your group is fully engaged and immersed.
You guys manage this in 3 sessions? My group is playing a space opera, and it takes about 3 sessions to fly from one system to the next.
Our last two hour session was combat round 2, continuing from combat round 1 from the previous week. The week before that was the end of the puzzle before the combat round.
It’s our groups first quest, we’ve been going for almost a year, and have done a dozen or so combats and 3 “one offs” that 2/3 lasted more than one session. The DM loves it because he gets to fill in a lot of flavor/lore for everything, we love it because we move at our own pace.
2 hour sessions can be rough. Even just bumping up to 2.5 hours feels like you get a lot more game per week. I do love how unhurried you guys are though. Sounds like everyone in your group is fully engaged and immersed.
It also helps if everyone simply enjoys being friends. The game becomes a reason to block your agenda and spend time with friends.