No, separate groups. We basically have four separate, less-technical groups that are all involved in some way with the process of releasing stuff, and they all have their own motivations and whatnot:
PM - evaluated on consistency of releases, and keeping costs in line with expectations
PO - evaluated on delivering features customers want, and engagement with those features
QA - evaluated on bugs in production vs caught before release
support - evaluated on time to resolve customer complaints
devs - evaluated on reliability of estimates and consistency of work
PM, PO, and QA are involved in feature releases, PM, QA, and support are involved in hotfixes. Each tests in a staging environment before signing off, and tests again just after deploy.
It seems to work pretty well, and as a lead dev, I only need to interact with those groups at release and planning time. If I do my job properly, they’re all happy and releases are smooth (and they usually are). Each group has caught important issues, so I don’t think the redundancy is waste. The only overlap we have is our support lead has started contributing code changes (they cross-trained to FE dev), so they have another support member fill in when there’s a conflict of interest.
My industry has a pretty high cost for bad releases, since a high severity bug could cost customers millions per day, kind of like CrowdStrike, so I must assume they have a similar process for releases.
Are “product” (PM, PO) and “engineering” (people who write the code) one and the same where you work? Or are they separate factions?
No, separate groups. We basically have four separate, less-technical groups that are all involved in some way with the process of releasing stuff, and they all have their own motivations and whatnot:
PM, PO, and QA are involved in feature releases, PM, QA, and support are involved in hotfixes. Each tests in a staging environment before signing off, and tests again just after deploy.
It seems to work pretty well, and as a lead dev, I only need to interact with those groups at release and planning time. If I do my job properly, they’re all happy and releases are smooth (and they usually are). Each group has caught important issues, so I don’t think the redundancy is waste. The only overlap we have is our support lead has started contributing code changes (they cross-trained to FE dev), so they have another support member fill in when there’s a conflict of interest.
My industry has a pretty high cost for bad releases, since a high severity bug could cost customers millions per day, kind of like CrowdStrike, so I must assume they have a similar process for releases.