This post looks like it was from 2018, so pretty early on in the game’s life.
I remember it. People would get banned for using emotes if someone reported that they felt mocked. And people would report players that weren’t using meta characters for “gameplay sabotage”, and they would occasionally be banned.
i remember all the way back OW1 when “griefing” was a thing that people enjoyed to do for some reason, meaning you’re basically boned if you’re playing with randos. looks like the “ban everyone all the time” solution didn’t quite pan out
looks like the “ban everyone all the time” solution didn’t quite pan out
I think it’s a psychological trap that people fall into when in charge of anything. Being overly punitive feels like doing something, when often a lighter touch would be healthier in the long run.
This happens with games, managers at work, parents with their kids, the justice system, or even moderation on forums like here or reddit.
It was not an uncommon occurrence for people to play as, say, Symmetra, Torb or Hanzo and refuse to switch regardless of the circumstances of play and whether they were able to use those characters effectively. People got reported (and subsequently banned) for throwing matches and griefing constantly if they were on an off-meta or “troll” character in Overwatch 1. Thinking specifically around seasons 1-10 or so.
That’s when I played. When it first released and for a few years afterwards. I usually played with friends at a high level though so maybe I just wasn’t exposed to trolls like that enough to form a memory.
When did OW pull this? It’s been a long while since i followed news of that game
This post looks like it was from 2018, so pretty early on in the game’s life.
I remember it. People would get banned for using emotes if someone reported that they felt mocked. And people would report players that weren’t using meta characters for “gameplay sabotage”, and they would occasionally be banned.
i remember all the way back OW1 when “griefing” was a thing that people enjoyed to do for some reason, meaning you’re basically boned if you’re playing with randos. looks like the “ban everyone all the time” solution didn’t quite pan out
I think it’s a psychological trap that people fall into when in charge of anything. Being overly punitive feels like doing something, when often a lighter touch would be healthier in the long run.
This happens with games, managers at work, parents with their kids, the justice system, or even moderation on forums like here or reddit.
teabagging emote
Ban this person!
it was just a prank bro
deleted by creator
It was not an uncommon occurrence for people to play as, say, Symmetra, Torb or Hanzo and refuse to switch regardless of the circumstances of play and whether they were able to use those characters effectively. People got reported (and subsequently banned) for throwing matches and griefing constantly if they were on an off-meta or “troll” character in Overwatch 1. Thinking specifically around seasons 1-10 or so.
That’s when I played. When it first released and for a few years afterwards. I usually played with friends at a high level though so maybe I just wasn’t exposed to trolls like that enough to form a memory.
You found the cheat code to avoid this
I avoided 95% of toxicity in league with this one simple trick
Playing your favourite character doesn’t make you a troll. It means you’re having fun.