I’d recommend you go back and read some critical reviews of Arena and Daggerfall. The complaints are exactly the same: the graphics engine is out of date, the characters are lifeless, the writing is just okay, the story is shallow, etc. Bethesda has scaled back the RPG mechanics since Morrowind, for sure, but their games ultimately have the same Bethesda DNA, for better or worse. For what it’s worth, I’m enjoying Starfield at launch much more than Fallout 4 even now, updated, expanded and modded.
My friend, I don’t need to go read the video game history about Daggerfall: I wrote some of it. :)
And I stand by my statement. That game was the height of storytelling that came out of Bethesda in a bunch of small but important ways, although Morrowind is not far behind, in a somewhat different fashion. And there is a definite shift in the series from the moment Ted Peterson left the team. Patently, not a shift I am personally very fond of, but to each her own.
I’d recommend you go back and read some critical reviews of Arena and Daggerfall. The complaints are exactly the same: the graphics engine is out of date, the characters are lifeless, the writing is just okay, the story is shallow, etc. Bethesda has scaled back the RPG mechanics since Morrowind, for sure, but their games ultimately have the same Bethesda DNA, for better or worse. For what it’s worth, I’m enjoying Starfield at launch much more than Fallout 4 even now, updated, expanded and modded.
My friend, I don’t need to go read the video game history about Daggerfall: I wrote some of it. :)
And I stand by my statement. That game was the height of storytelling that came out of Bethesda in a bunch of small but important ways, although Morrowind is not far behind, in a somewhat different fashion. And there is a definite shift in the series from the moment Ted Peterson left the team. Patently, not a shift I am personally very fond of, but to each her own.