“So then it’s onboarding people, teaching them how to play D&D, which is really complex”

  • jjjalljs@ttrpg.network
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    1 year ago

    I’ve been thinking about this a lot because I have two weekly games, and both have at least one player who just doesn’t really master the rules.

    They’re not stupid people. But they don’t pick up the rules. Ten weeks in and I’m still reminding them about opportunity attacks. One group isn’t playing DND and one player has similar problems.

    I don’t know what to do.

    • Chev@lemmy.world
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      1 year ago

      Different values. That’s normal. Some people game to win, some people game to explore, some people play to socialice and some people play to unwind. Ask them what is the most important thing about playing for them.

    • dezmd@lemmy.world
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      1 year ago

      It’s perfectly fine to not be a stickler about rules, the real trick is finding a DM who is cool as shit and not all caught up with their own self importance as the controlling power of the game. Play to have fun and roll with it. As long as the group as a whole and the one player is still having fun, that’s all that matters.

      “Camaraderie, adventure, and steel on steel. The stuff of legend! Right, Boo?” - Minsc the Great, uh, Philosopher Barbarian Ranger