Can anyone explain what voodoo magic Bethesda used to make Starfield, a game that usually runs below 30fps on my pc, feel like it’s running above that? I mean, not even Nintendo on their own console has achieved this feat.
It’s called the Todd Howard Reality Distortion Field.
This guy was THRDF-d before!
It’s the fucking engine they won’t let go off
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It does seem to be the best one, although CPU parallelism seems awful. No one wants to use CryEngine, and Godot and Unity is only used by indies
Source still seems pretty good these days. I haven’t played HL: Alyx yet but Source 2 looks way beefier.
The main thing is simply being steady. You can get used to, and ignore a lower frame rate as long as it’s not jumping up and down.
Most likely a combination of dynamic resolution and FSR technologies.