Wisp enjoyers, I need your help!

For context, I have 4000 hours logged in missions, and I primarily play crowd control/weapon support frames like Nyx, Limbo, Caliban, Frost, Banshee, and so on. That is to say, while I’m not a new player by any means, I think I may have some biases that prevent me from fully appreciating a frame vaunted as the “best support in the game”.

I’m not here to gainsay her power as a damage frame, as frankly anyone with a blind can run Xata and propel themselves into the upper echelons of damage potential, and Wisp comes with an invisibility kit to boot. I also think she has great quality of life as a solo frame due to her ability to disengage and control enemy aggression.

Instead, I think I’m missing something about her support toolkit. Here’s where I’m coming from:

  • Haste Mote looks nice on paper, but in my opinion fire rate is generally less valuable than reload speed, which is hard to get and mostly only available from fairly weak mods. Wisp also needs an eye-watering 300% strength just to replicate the effects of a single speed arcane.
  • Vitality mote is fine, but certain maps such as T4 void, Zariman, and Deimos Labs have enemies with severe alpha strikes, so I think health tanking is generally more situational and requires Eclipse or another DR on top to really work and be comfortable.
  • I think Breach Surge is becoming less useful as the strongest weapons have shifted to conal, punchthrough, and chaining weapons that rapidly kill enemies approaching from a single tile entry point. I believe it also has a fairly significant propagation delay between when it casts and when the effect radius reaches far targets? Correct me if I’m wrong, please!
  • Convict45@lemmy.world
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    2 months ago

    I take another tack with Wisp’s passive invis, one that recently got much stronger with the changes to damage.

    Death from Above Wisp floats about until she finds a group of enemies, then slams down onto them with a Corrupt Charge heavy attack with a Hammer modded for slams. Much death, and then she jumps right back up into the air—and is invisible again. Aero mods, Aerodynamic and an Anti-grav Array Moa make her have silly amounts of hang time.