I started wondering whether this breaks Roguelike-ness, since a run gets influenced by external factors.

  • 00-Evan@lemmy.worldM
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    11 hours ago

    Replaying runs is not that simple I’m afraid. Firstly the RNG must be perfectly deterministic for every single action and reaction in the game (harder from a coding standpoint that you might think), and replays would break any time the game is updated.