The setting is actually really cool. New Atlantis is actually quite utopian looking. I haven’t gotten too deep into the game yet, only about 3 hours so far.
New Atlantis does look pretty cool, but I worry that it seems a bit empty. From what info I can find it seems to have maybe half as many named NPCs as the average Skyrim city even if it is three times the size. But maybe there are many more and they just haven’t all made it to the wiki yet? I don’t know, it’s little things that annoy me. Like it’s the glorious spacefaring future and every city is still full of fast food franchises selling coffee in what look like exactly the same kind of disposable cups with plastic lids we use today? Maybe that’s a failure of imagination too small to complain about in itself, but it seems representative of how everything is when you look closely. Is it meant to be allegorically examining the social problems of our current world rather than presenting future humanity as doing something genuinely new? If so what’s it trying to say about that, exactly? Where’s the deep lore? Where are the characters you’d actually care about as people rather than video game NPCs that help you advance a quest? I was hoping for Skyrim in space, but to me it looks more like Fallout 4 in space. Never mind the reviewers who compared it to Oblivion and got my hopes up. The only thing it has in common with Oblivion is the Annoying Fan who I must admit is genuinely annoying.
Eh well, it’s a Bethesda game. I’ll probably give in and play it eventually.
this game is a lot more like KOTOR than any of the bethesda games. if you loved KOTOR you will probably love starfield
and people will always bitch about the NPC amount, whiterun is too little (but everyone is unique). well okay, we’ll add an actual city population but now everyone is just a random citizen (but it looks like a city size population)
The setting is actually really cool. New Atlantis is actually quite utopian looking. I haven’t gotten too deep into the game yet, only about 3 hours so far.
New Atlantis does look pretty cool, but I worry that it seems a bit empty. From what info I can find it seems to have maybe half as many named NPCs as the average Skyrim city even if it is three times the size. But maybe there are many more and they just haven’t all made it to the wiki yet? I don’t know, it’s little things that annoy me. Like it’s the glorious spacefaring future and every city is still full of fast food franchises selling coffee in what look like exactly the same kind of disposable cups with plastic lids we use today? Maybe that’s a failure of imagination too small to complain about in itself, but it seems representative of how everything is when you look closely. Is it meant to be allegorically examining the social problems of our current world rather than presenting future humanity as doing something genuinely new? If so what’s it trying to say about that, exactly? Where’s the deep lore? Where are the characters you’d actually care about as people rather than video game NPCs that help you advance a quest? I was hoping for Skyrim in space, but to me it looks more like Fallout 4 in space. Never mind the reviewers who compared it to Oblivion and got my hopes up. The only thing it has in common with Oblivion is the Annoying Fan who I must admit is genuinely annoying.
Eh well, it’s a Bethesda game. I’ll probably give in and play it eventually.
this game is a lot more like KOTOR than any of the bethesda games. if you loved KOTOR you will probably love starfield
and people will always bitch about the NPC amount, whiterun is too little (but everyone is unique). well okay, we’ll add an actual city population but now everyone is just a random citizen (but it looks like a city size population)