It was because it pushed the boundaries on what was possible with current gen hardware at the time, that didn’t make it unoptimized or a bad game, but that concept seems to be lost on a lot of people.
Are you seriously suggesting that Starfield pushes any boundary? The game still uses the god forsaken “boxes” from Oblivion, every slice of world pales in comparcomparison to both the size and quality of like, all modern open worlds of comparable budget.
It was because it pushed the boundaries on what was possible with current gen hardware at the time, that didn’t make it unoptimized or a bad game, but that concept seems to be lost on a lot of people.
Are you seriously suggesting that Starfield pushes any boundary? The game still uses the god forsaken “boxes” from Oblivion, every slice of world pales in comparcomparison to both the size and quality of like, all modern open worlds of comparable budget.