• @SeedyOne@lemmy.ca
      link
      fedilink
      English
      2210 months ago

      I still can’t believe this works and actually puts people back in the fight. If we’d tried this in old 2nd or 3rd edition tabletop we’d be laughed at by our DM.

      • @chuckleslord@lemmy.world
        link
        fedilink
        English
        1510 months ago

        I tried to show this off to my fiancee when we were playing. I’m not certain if I missed the roll or there was a bug or something, but instead of bringing her back up, it gave her two failed death saves and permakilled her instead. Hahaha, whoops

        • @pyrflie@lemm.ee
          link
          fedilink
          English
          1810 months ago

          Yeah don’t do this with a Thrown Weapon build. Ring of Flinging and Gloves of Uninhibited Kushigo still apply their damage.

        • Tarquinn2049
          link
          fedilink
          English
          910 months ago

          You may have inadvertently thrown the potion as an improvised weapon instead of for them to drink it. Being hit by a thrown object will give a failed death save, or 2 on a crit.

        • ggppjj
          link
          fedilink
          English
          710 months ago

          Did you throw the bottle into them? It has a splash radius, and also deals damage if you hit someone iirc.

          • Fogle
            link
            fedilink
            English
            510 months ago

            Also if you throw it at them and “miss” somehow it heals you

            • ggppjj
              link
              fedilink
              English
              610 months ago

              Well, you get splashed with healing potion and also not hit in the face with a glass bottle.

              • Fogle
                link
                fedilink
                English
                110 months ago

                I mean if you throw it like 10 meters and “miss”

          • Nepenthe
            link
            fedilink
            4
            edit-2
            10 months ago

            So THAT’S what happened!? I had no choice but to haphazardly throw a potion and pray to whatever gods think I’m amusing after Shart’s expert pathfinding sent her gallivanting directly into the lava, and it counted in the journal as bludgeoning damage.

            I was fighting the damn Grym at the time.

            I was half-convinced it was a bug, half-convinced I’d hallucinated the whole thing. I’ve been trained as a gamer to feel like standing in the splash radius should heal less than a direct hit, so that would be something to get used to.

            Although I guess it’s one of those things that does really make sense. I was thinking about that just this morning, that throwing a glass bottle full of instant healing magic should logically result in tiny shards of glass becoming stuck in your skin.

          • @chuckleslord@lemmy.world
            link
            fedilink
            English
            310 months ago

            Yeah, throw bottle at a person to heal them. Makes total sense to chuck it at their face. With the new system (showing the splash zone of the potion) I haven’t made the same mistake since.

    • @Steeve@lemmy.ca
      link
      fedilink
      English
      510 months ago

      Lol I didn’t know you could do this until I was fighting with some NPC allies and one of them chucked a potion at Gale. At first I thought it was a bug and my allies were whipping bombs at me!

    • scops
      link
      fedilink
      English
      410 months ago

      Movement is soooo useful in this game. My party has Longstrider up 24/7 and whenever I have a guest character or summon it feels like they are running through molasses when I try to position them.

    • @moody@lemmings.world
      link
      fedilink
      English
      1210 months ago

      In D&D, players’ turns in combat are actually happening simultaneously, there’s just no good way to represent that while at the same time letting players take their turns one-by-one. So it’s more like you’re falling down at the same time as he’s walking up to you. In the tabletop version, you could coordinate with your DM to synchronize your actions, but in a video game it’s a lot harder to manage all the things that players could want to do.

  • chandz05
    link
    fedilink
    English
    1310 months ago

    The worst is when you get them up, but because of the combat order, the next enemy downs them again. Ugh

    • @caseyweederman@lemmy.ca
      link
      fedilink
      English
      910 months ago

      I haven’t really figured out why they get back up with no action. It feels bad at a time when you’re already desperate.