I can see that, and those are common complaints. But I’m happy they even bother to put puzzles in their games. And most of them you can figure out from notes or environmental clues. I think it makes the games better, you can skip most of the puzzles anyways. Or just look up the solution.
I have more issues with the menus and character outlines, circles, and dotted lines everywhere. Also, the gamepad control for Rogue Trader gives me motion sickness.
I love their Adventure Path conversion that is basically straight up a single game worth of content per act. Although the way that the way that they implemented the rules is basically like having a DM that is your partner’s ex.
Owlcat is.
Wrath of the Righteous, and Rogue Trader are great RPGs
Great rpgs but damn do they have issues with bugs, designing puzzles and some quest pathing/designing.
Make fun games with so many head scratching moments on why they decided to do things
I can see that, and those are common complaints. But I’m happy they even bother to put puzzles in their games. And most of them you can figure out from notes or environmental clues. I think it makes the games better, you can skip most of the puzzles anyways. Or just look up the solution.
I have more issues with the menus and character outlines, circles, and dotted lines everywhere. Also, the gamepad control for Rogue Trader gives me motion sickness.
I love their Adventure Path conversion that is basically straight up a single game worth of content per act. Although the way that the way that they implemented the rules is basically like having a DM that is your partner’s ex.
Interesting. I’ll check that out. Thanks