Example; the Legend of Zelda: BotW and TotK weapon degradation system. At first I was annoyed at it, but once I stopped caring about my “favorite weapon” I really started to enjoy the system. I think it lends really well to the sandbox nature of the game and it itches that resourcefulness nature inside me.

  • tetris11@lemmy.ml
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    9 hours ago

    I couldn’t quite pinpoint what I didn’t like about the newer series, but you’ve nailed it - the hyper realistic tone it now has really clashes with the explorative nature of the old series.

    • tiramichu@lemm.ee
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      7 hours ago

      There are some ways in which the newer shows like Discovery are realistic, but there are also ways in which they are stupid.

      For example, two federation officers in a life or death situation where they have two minutes to solve an urgent crisis, and they decide to spend 60 seconds of that having an emotional heart-to-heart.

      If that was in TNG, they’d have got the job done like professionals, and then had the friends chat later in ten forward. Because that’s how people with jobs get their jobs done.

      TNG era was quite cheesy in some ways, but it kept characters real in that they always acted appropriately for their role and position, not just like a bunch of emotional oddballs who get to be in charge of a spaceship for some reason.

      • tetris11@lemmy.ml
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        7 hours ago

        Well said. Discovery was more about individualism and the “rich tapestry” of family histories to show that these characters have inherited their greatness and that no one else is equipped to be in the singular intense situation they are now in.

        TNG was more about the mission. Sometimes family history came into it, but most of the team was just doing the best they could given the circumstance and their characteristics were more quirks that helped the overall effort. At least that’s how it felt. Not one single character was more special than another.

        No particular heroes, just professional heroics.