According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.

  • NocturnalMorning@lemmy.world
    link
    fedilink
    English
    arrow-up
    7
    arrow-down
    35
    ·
    1 year ago

    They released on two different platforms. PCs have so much variation in hardware, it’s not surprising there are issues with it.

    • AFaithfulNihilist@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      It’s poorly optimized code, and the comments from the top brass has been “lol your PC sux” when they can’t even get it running right on their own hardware.

      It’s not the variations of PC that’s the issue, it’s a design and quality control issue. Direct X and Vulkan are the bread and butter of PC gaming. Microsoft developed direct X to establish a common graphics framework for Windows and Microsoft game studio still fucked up working with it.

      • uis@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        1 year ago

        common graphics framework for Windows

        They could have picked Khronos’ APIs. They think they are smarter than everyone else including GPU developers.

        • Hadriscus@lemm.ee
          link
          fedilink
          English
          arrow-up
          2
          ·
          1 year ago

          This is just classic corpo shit, developing their own proprietary stuff when no one asked for it. Apple with Metal too. Then it falls on developers to write abstraction layers