Recent Square Enix games have misfired due to the approach of each game being “a single producer’s fiefdom”. That’s acc…

  • falsem@kbin.social
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    1 year ago

    That person ends up being the success or failure of the project. If they’re doing a bad or mediocre job there’s nothing that can change that course because you won’t know that until it’s too late. The flip-side is that it prevents ‘design-by-committee’ mediocrity and can allow people with bold visions to express those ideas.