EDIT:
Well, it depends. If you statically compile everything with C build systems, in that sense, the speed should not differ from generic cargo workload. Although, in most cases, projects written in C are dynamically linked due to several reasons, one of which is code speed. In practice, even huge projects written in C (30k to 10k LOC) build quicker than C++ or Rust.
I’m not pooping on generics, either. Generics is a saviour for correctness and performance. Yet, I want to point out the type creep is still a thing, even though there’s little we can do about it.
Anyways, this thread should be better interpreted with humor, instead of technical accuracy.
I do write Rust projects
EDIT: Well, it depends. If you statically compile everything with C build systems, in that sense, the speed should not differ from generic
cargo
workload. Although, in most cases, projects written in C are dynamically linked due to several reasons, one of which is code speed. In practice, even huge projects written in C (30k to 10k LOC) build quicker than C++ or Rust.I’m not pooping on generics, either. Generics is a saviour for correctness and performance. Yet, I want to point out the type creep is still a thing, even though there’s little we can do about it.
Anyways, this thread should be better interpreted with humor, instead of technical accuracy.
Fair, I just don’t like it even when it’s humorous as it still speaks of a language in a bad way.
Also, if you use a Unix system to build your projects I can recommend you check out Mold if you haven’t yet as it speeds up the linking significantly.