While they didn’t directly address the retroactive license changes, they did counter the argument. The following text being relevant.
The Runtime Fee policy will only apply beginning with the next LTS version of Unity shipping in 2024 and beyond. Your games that are currently shipped and the projects you are currently working on will not be included – unless you choose to upgrade them to this new version of Unity.
We will make sure that you can stay on the terms applicable for the version of Unity editor you are using – as long as you keep using that version.
I thought I had read that that text had been conspicuously removed from their terms (which, again, might have been illegal in itself). Was it restored, or did I misunderstand?
I don’t really care if or how Unity reacts to the accusations. The fact remains that they did it, and their response is trying to deflect attention from the fact that they did do it.
This reminds me of the WOTC OGL debacle. They walked back the retroactive license change that they knew probably wouldn’t have held up in courts, but they maintained that they could have retroactively revoked the license. Which of course just nuked a lot of the goodwill they had with 3rd party developers.
While they didn’t directly address the retroactive license changes, they did counter the argument. The following text being relevant.
I thought I had read that that text had been conspicuously removed from their terms (which, again, might have been illegal in itself). Was it restored, or did I misunderstand?
I don’t really care if or how Unity reacts to the accusations. The fact remains that they did it, and their response is trying to deflect attention from the fact that they did do it.
This reminds me of the WOTC OGL debacle. They walked back the retroactive license change that they knew probably wouldn’t have held up in courts, but they maintained that they could have retroactively revoked the license. Which of course just nuked a lot of the goodwill they had with 3rd party developers.