Yup, it’s not like we’re unaware they’ve been unprofitable the entire time and cheap debt isn’t a thing anymore. The underhanded nature of backward-changing the TOS and acting like per-install charging wasn’t a borked concept from the start are what did it for me. I will never give them my trust much less business until there’s a change in leadership across the board.
Yup, it’s not like we’re unaware they’ve been unprofitable the entire time and cheap debt isn’t a thing anymore. The underhanded nature of backward-changing the TOS and acting like per-install charging wasn’t a borked concept from the start are what did it for me. I will never give them my trust much less business until there’s a change in leadership across the board.
They are only unprofitable because they kept spending the money they already had in order to buy other businesses.
But they make an absolute fortune they just seem to have really high outgoings as well.
So they could become profitable by just sorting out their finances there was no need to raise prices.
yeah I keep waiting for some brilliant game-ready tech to come out of one of those acquisitions like Weta and… ¯_(ツ)_/¯
I think it’s interesting that they didn’t buy the one company that would actually make sense for them to purchase. Quixel or Reality Capture
Right? Unreal’s microsplat tech is going to boggle minds, unity needs an asset library to rival.