The advent of Quest was supposed to streamline the usage of VR. But what was once friction of complicated hardware and requirements has been replaced with a mess of usability issues that make people not want to come back.

  • Tarquinn2049@lemmy.world
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    1 year ago

    Edit: Ah my apologies, for some reason I didn’t see that this linked to an article. Thought it was a user here asking the question.

    What sorts of issues? Did you try to meet up in game? Or form a party first outside of the game and bring that party into the game?

    When forming a party first, you’ll have to decide whether to keep the voice chat from the party or switch to the in-game chat. Generally only necessary if you need other people outside the group to hear you too. That part works alot like how it does on consoles.

    I don’t know what other issues there might be so I won’t pre-respond any more until I know what troubles you actually had.

    I will say I have not yet run into any issues that I can recall. But we do tend to group first and hold that group from game to game. So if anything did come up, we would already be talking through it and it wouldn’t be super memorable.

    • Tarquinn2049@lemmy.world
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      1 year ago

      Oh I see, after reading the article the problems were mostly from the headsets sitting un-used. My friends group plays pretty regularly, so it makes sense that we don’t encounter that.

      Also the game they played had broken friend invites at the time, patched recently.