The game is coming out in a few days, show of hands who is excited to play it right as it comes out, even if game performance is reportedly sluggish?
Moreover, what new feature in C:S2 are you most excited about?
I’ve been watching some youtube videos ever since the embargo fell, which means that they can try everything and say everything they want. It looks like a great game, but no idea how well it will run on my PC.
See city planner plays video on performance for a better idea
I’ve no idea how well it will run for me either.
Excited, really excited. But also quite scared of how it will turn out. I was also really excited for Kerbal Space Program 2, and while they’re getting around to improving it, it was a ridiculous call by the publisher to release it in the state it was in. Fingers crossed for C:S2
Well I’ve been happy about hearing what to expect from this game, and they pretty much appear to deliver what they promised. Judging from reviews it sounds like the game is feature complete but very unoptimized. Yes performance a major issue, game breaking for many, but this will be fixed in time. If you’re getting it try City Planner Plays’ recommended settings from his benchmarking video around 17 minutes. Most importantly turn off Vsync.
The thing Im most interested in is the traffic agency, how organic the traffic acts in the city. I guess I like the game more as a traffic simulator, then as a city simulator.
Hahaha the game is worth the C$60 I paid if the citizens don’t try to crowd one lane over the entire length of a highway.
Is that actually fixed? All I could find was somebody talking about the traffic AI and that it occasionally recalculates its route. But is it second by second, is it only when traffic is stopped? Like these are the important traffic effects I want to know about.
I don’t want to have a six-lane highway, with only a single lane being used.
I’ve watched a lot of the game so far. Yeah, it’s pretty much fixed. I think there more agents now than the first game, but traffic is significantly better. It’s almost a non-issue it seems if you’re somewhat reasonable with road designs.
Excited, yeah. But i‘m really not expecting much since the performance is supposed to be pretty bad. Alls speculation though, we‘ll see on release day.
I can hardly wait.
I was super excited. For the last two year i was always checking if there was news of a CS2. When they announced it I called my wife. I scheduled my vacation to start on the game’s release date.
And then the performance news got out. I cancelled my preorder and bought Baldur’s Gate 3 instead.
Your position is understandable, even if your story sounds a little exaggerated to me.
I’ve got plenty of unfinished good games to work on now. I’ll get it when it’s cheaper and a little more fleshed out.
I’ve got a newborn baby to look after, so I’ve got approximately 0 minutes a week that I can spend playing video games - but even if I didn’t it looks like my kinda old gaming PC isn’t going to be up to running it based on the recommended specs and the reports of how poorly optimised it is
Hahaha, “No kids <4 yrs old” might have to be included in the minimum specification.
Shouldn’t it be C:S2?
Yes it should be. I’ve now fixed it.
Cool. Out of context, I was thinking it could be confused with Counterstrike 2.
To solve confusion, Counter-Strike will be referred to as C-S2, and Cities Skylines will be C:S2. Any other games with an acronym CS2 will have to pick another punctuation mark, such as C/S2.
I’m pretty excited but I’m really disappointed that bike lanes aren’t in the base game tho.
Ayooo… really?
Bikes won’t be a thing at release, they want to add them later on
Yeah… https://www.reddit.com/r/CitiesSkylines/comments/148fghj/cs2_will_not_have_bicycles_at_launch/
Nvm if it’s gonna be included in one of the first DLCs, I’m content then. My plan was already to make a “historic” european city, so I wasn’t planning to use bike lanes at the start tho.
That’s fair, people are going to have to wait to make their own Rotterdam.
I’m holding it for a huge sale. It’s a Paradox game, so we’ll have to see how much of what should be included content gets locked up as DLC.
I’m personally excited, but I am tired of all the doom and gloom talk. Performance will improve, and the mod changes may actually integrate better than steam. We’ll have to wait and see for sure, but I have more faith in CO than, say Blizzard or EA.
City Planner Plays did a benchmarking video he recommended:
- Turn off Vsync to avoid the worst stuttering
- Disable Dynamic resolution to have things look not terrible at low settings for a minimal performance improvement
- Turn off fog, volumetrics and depth of field
- Turn LoD to low
and the game should at least run without major stuttering even at 50k population, and generally 30k to 100k would only be about a 15-20% difference in framerate apparently. So for my PC with a 6GB card I should at least be able to run this game until I get a big city.
Excited it’s coming out now so I can play a good game in a year or two.
Absolutely. On one hand I understand people who say they are disappointed about a visually poor performing game release like a lot of AAA games, but on the other I’m pretty sure announcing a year’s delay will ruin people’s expectations further for other things they wanted to be added to make up for the extra year’s time. CO will keep on working to optimize performance and add DLC, they have shown to listen to community feedback to guide their improvements to the game. If you are expecting a fully mature and polished game experience, waiting a year or two may be the play.
Patiently waiting.
Gonna try it on Gamepass, keep playing modded CS1 and get it on Steam in a year or two when there’s more content and it’s on sale.
This makes a good case for Gamepass for those who want to just try it out, and also for cloud streaming for those who don’t have access to mid-tier gaming computers or better. (As much as I am against getting either subscription for myself)
I’ll be sick at home during those exact days.