*We have followed through on our plans and made small reductions in the PC installation size over the last few patches while still adding new content. While this was a good start, our short term fixes have not been enough to keep up with all of the new content in the latest patch. The longer term goal has always been to bring the PC installation size much closer in line with the console versions. We are happy to report that, thanks to our partners at Nixxes, we have reached that goal much sooner than expected._

By completely de-duplicating our data, we were able to reduce the PC installation size from ~154GB to ~23GB, for a total saving of ~131GB (~85%). We have completed several rounds of internal QA and are ready to roll this out to early adopters as a public technical beta. Our testing shows that for the small percentage of players still using mechanical hard disk drives, mission loading times have only increased by a few seconds in the worst cases. This is live NOW!*

  • pHr34kY@lemmy.world
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    7 months ago

    This vibes like that scene in Dumb and Dumber where Harry is standing next to a fire complaining that his fingers are about to fall off, and Lloyd says “you should take these extra gloves. Mine are getting sweaty”.

    This game currently consumes 30% of the hard drive on my main PC.

    I’m impressed by the technical feat, but am also annoyed that they knew they were wasting this much space and simply did not care. I’m betting every 100GB game is like this.

    • fibojoly@sh.itjust.works
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      7 months ago

      That’s what happens when your artists are not technically literate. I worked with photographers / videographers for a bit and I had to explain to them that no, you can’t just copy paste your 40Mb photos onto the online gallery, even if yes, the Web page will just resize them. We don’t actually need a full gallery of 600dpi files online thanks.

      Feckin muppets.

      • Voroxpete@sh.itjust.works
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        7 months ago

        Read the article before making assumptions. It’s nothing to do with the artists.

        They were deliberately duplicating all of their data to speed up load times for mechanical disks. Based on industry standard assumptions, they thought this was necessary. The article goes more into why it wasn’t actually necessary after all. But it was nothing to do with the efficiency of their models and textures.