kip5608@retrolemmy.com to Games@lemmy.worldEnglish · 19 days agoAsset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'www.pcgamer.comexternal-linkmessage-square50linkfedilinkarrow-up1202arrow-down12 cross-posted to: gamedev@lemmy.world
arrow-up1200arrow-down1external-linkAsset reuse in videogames is essential, and we need to embrace it, says Assassin's Creed and Far Cry director: 'We redo too much stuff'www.pcgamer.comkip5608@retrolemmy.com to Games@lemmy.worldEnglish · 19 days agomessage-square50linkfedilink cross-posted to: gamedev@lemmy.world
minus-squaredankm@lemmy.calinkfedilinkEnglisharrow-up5·18 days agoI don’t disagree with your main point, but I think the Mario sprite thing is just as easily explained by technical limitations as artistic ones.
I don’t disagree with your main point, but I think the Mario sprite thing is just as easily explained by technical limitations as artistic ones.