- cross-posted to:
- space@mander.xyz
- space_games@piefed.world
- cross-posted to:
- space@mander.xyz
- space_games@piefed.world
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In case someone else is wondering: I did some research, and a dev confirmed that it’s Unreal Engine 5
Does this mean issues with N-body or the like? Or is it a good thing?
No idea, as I haven’t used unreal engine, but considering how the concept of scenes and actors don’t really make sense in a space game, at least on this scale, I think Rocketwerkz’ approach of building from scratch is at least an understandable approach. Especially when performance comes into play.



