• Buffalox@lemmy.world
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    6 days ago

    Goddammit you are right, this is what I got from a Google search:

    Loot Boxes (2004/2010): While randomized items originated in earlier Eastern games, Valve introduced loot crates (crates and keys) to the Western market in Team Fortress 2 (2010)

    I checked to verify the information, as it was part of an AI response. And it is true.
    But at least it was a free to play game. Later other companies also had it in games that were charged full price for.

    • Victor@lemmy.world
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      6 days ago

      Rocket League went from crates to blueprints when the crates became illegal in games in the EU.

      I stopped buying shit immediately. I went from shelling out ~$50/month (I had to set a limit on my create opening spending), to $0/month. Because now, the shit I would consider spending a create key on costs more than what I paid for the game*, for a single little cosmetic item. Their prices are insane. So now they get nothing from me, and have done since.

      (*) I played since before it went F2P.

      It’s definitely better than crates, because that was probably thousands of dollars I spent on basically nothing, but their prices are way too high now. They missed the mark.

    • commander@lemmy.world
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      6 days ago

      Fifa Ultimate Team which eventually made its way into Madden and then 2K with NBA