As it should be. I’m tired of a world where “whatever sells more” supersedes artistry, innovation, and charting new territories.
Art pushes boundaries, not complies with expectations.
Time to buy expedition 33 even though I find it to be too expensive still. I usually wait a few years until I buy new games due to bug fixes…
sigh
opens wallet
Good.
Thats exactly the attitude I want from artists. Trying to replicate the thing that made you successful usually results in something that people will unfairly compare to your last project and will treat as a pale imitation.
The team at Sandfall seem to know what they’re doing when it comes to telling a story, and I’m excited to see what their next project is, even if it turns out to be something I don’t care for
I think that a good example of this, even when the studio consistently delivers good games, is Supergiant. Their games are amazing, but it feels their games are converging to a safe spot and becoming more samey.
Technically Supergiant makes game that focus on the narration, they never set out to make any special gameplay-wise other than the delivery of the story.
And also the fact that no one remember Pyre.
Those games were never about brave innovation to begin with.



