Blaze@discuss.tchncs.de to Games@sh.itjust.worksEnglish · 11 months agoNo Man's Sky studio Hello Games unveil Light No Fire, a fantasy survival game set on a single, huge planetwww.rockpapershotgun.comexternal-linkmessage-square65fedilinkarrow-up1302arrow-down14cross-posted to: gaming@lemmy.zip
arrow-up1298arrow-down1external-linkNo Man's Sky studio Hello Games unveil Light No Fire, a fantasy survival game set on a single, huge planetwww.rockpapershotgun.comBlaze@discuss.tchncs.de to Games@sh.itjust.worksEnglish · 11 months agomessage-square65fedilinkcross-posted to: gaming@lemmy.zip
minus-squareSummzashi@lemmy.onelinkfedilinkEnglisharrow-up28arrow-down8·11 months agoOpen world survival game with crafting mechanics. But the world is bigger or something and procedural generation. Yawn.
minus-squaremoney_loo@1337lemmy.comlinkfedilinkEnglisharrow-up7·11 months agoIf we’re to believe his new marketing spiel, I think that the catch or the draw is that the entire world actually happens to be explorable this time.
minus-squareSummzashi@lemmy.onelinkfedilinkEnglisharrow-up9arrow-down3·11 months agoAnd that would be interesting because?
minus-squareflamingarms@feddit.uklinkfedilinkEnglisharrow-up6arrow-down1·11 months agoYeah, I feel like we so easily forget that bigger does not mean better. If it’s larger than what the development team is capable of touching by hand, then more often than not it’s just empty or uninteresting space.
minus-squarelorez@lemm.eelinkfedilinkEnglisharrow-up2·11 months agoMake the mechanics interesting and even the traversal could be fun. I’ll wait on this one tho. Also cos I got a lot of backlog.
Open world survival game with crafting mechanics. But the world is bigger or something and procedural generation.
Yawn.
If we’re to believe his new marketing spiel, I think that the catch or the draw is that the entire world actually happens to be explorable this time.
And that would be interesting because?
Yeah, I feel like we so easily forget that bigger does not mean better. If it’s larger than what the development team is capable of touching by hand, then more often than not it’s just empty or uninteresting space.
Make the mechanics interesting and even the traversal could be fun. I’ll wait on this one tho. Also cos I got a lot of backlog.