Oh yes, my friends, we’re gonna be shapeshifting. Here’s a quick (and almost certainly incomplete) list of new features for Path of Exile 2.

  • Six new character classes, along with the six from PoE 1 for 12 total (Sorceress, Monk, Huntress, Mercenary, Warrior, Druid)
  • New ascendancies, with three for each class
  • A revamped skill gem system where the links are in the gems themselves, not tied to equipment
  • Tons of new skills, including shapeshifting (bear, wolf, cat) and giant comets
  • Meta gems, which are gems that can have other gems socketed into them (think things like cast on crit or spell totem)
  • New weapon types, like spear and crossbow that have their own skills
  • A six act story campaign set 20 years after the death of Kitava
  • A new map-based endgame
  • A dodge roll for everyone that doesn’t require a gem link, with the ability to dodge-cancel abilities
  • Changes to crafting and the economy, including changes to the way chaos orbs work and the introduction of gold as a currency
  • Over 100 new bosses to battle, each with unique mechanics
  • Ultraviolet@lemmy.world
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    11 months ago

    Will this dodge roll and all these unique boss mechanics actually be relevant, or is it “100 new bosses to battle instagib, each with unique mechanics that you’ll never see”? PoE1 has a lot of unique boss mechanics in theory, but you don’t get to see much when the meta outside of early leveling and a handful of pinnacle encounters is “if you have to learn mechanics your build is too weak, rework your build so you can just kill the boss before it does anything.”

    • exponential_wizard@lemm.ee
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      11 months ago

      In the presentation they mentioned that the whole zone resets if you die to the boss, preventing you from grinding down its health. That implies to me that they want them to be a more significant part of the game.