Getting into DCSS a lot recently. Still just running Minotaur Berserker with the furthest I’ve made it being the 10th floor aha.

Regardless, really enjoying it and wondering if others have any other recommendations. I tried ToME4 and just felt overwhelmed and wasn’t enjoying myself too much.

Have my eyes of Caves of Qud as well. Love the more “literary” aspect to it (even though I know it’s often nonsense), and the atmosphere/setting. Seems to be highly regarded overall though. Wondering if I should buy it and play alongside DCSS.

  • Mummelpuffin@beehaw.org
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    1 year ago

    COGMIND.

    COGMIND COGMIND COGMIND.

    Cogmind is legitimately the most underrated “real” roguelike around. Everyone knows about CDDA and Caves of Qud or whatever, I never see anyone talk about Cogmind. It’s such a rabbit hole both gameplay and actually story-wise (because yeah, it actually has a story, despite being a traditional roguelike) that I can’t help but wonder how the hell it’s developer keeps going.

    They have a blog where they talk about the game. It’s borderline obsessive.

    If I look at any one aspect of it closely I inevitably end up going “wait, what the hell?” because it goes farther than I expected. In-game computer terminals, the way word of your presence travels throughout the caverns you’re in, each tile actually being a 3x3 space which affects how much “cover” you have… playing for quite a few hours before meeting other truly sentient robots and realizing that oh, there’s, like, lore. A lot of it.

    • 0U714W@slrpnk.net
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      1 year ago

      COGMIND is, hands-down, the most beautiful Roguelike game I have ever enjoyed. I recommend this game as well! God, I wish it had a mobile port.

    • bankimu@lemm.ee
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      1 year ago

      I don’t think anyone should play anything other than Hades.

      Until Hades 2 is released, that is.

    • Venutian Spring@lemmy.fmhy.ml
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      1 year ago

      I’m so in love with this game it’s not even funny. Hated it the first time I played it on Xbox, got it on my steam deck and can’t put it down.

    • Matte@feddit.it
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      1 year ago

      this was my first roguelike, we used to play it in high school in 1996 on the lab computers. nice times.

  • Ashyr@kbin.social
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    1 year ago

    Caves of Qud is phenomenal and you won’t regret playing it. If you have a phone, I’d highly recommend Shattered Pixel Dungeon. It may be one of the cleanest versions of the genre. It’s also available on PC, but I’ve never played it there.

    Similarly, I think Hoplite on the phone may be the most distilled versions of the genre, pared down to the barest essentials and utterly glorious as a result.

  • Rentlar@beehaw.org
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    1 year ago

    I’ve enjoyed Slay the Spire and Wizard of Legend. The latter is very hard to beat at least for me.

    • PangolinPaladin@social.fossware.space
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      1 year ago

      There are builds that let you clear it pretty easily if you play it safe. Then once you clear it once and unlock the cursed items, using the item that makes all damage 99 lets you run through the dungeons again to get all the chaos arcana quickly

      • Rentlar@beehaw.org
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        1 year ago

        Yes I beat it with a friend, then I beat it myself again easily using a stupid strategy…

        Bringing the Vampire glasses on one player and the Singing Bowl on the second player (who I ignore for the whole game), transferring the item to the other, and play with one character only… With these two items and a multi hit move like Cardice Prime I could heal half my health bar in one encounter.

    • Poke@beehaw.org
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      1 year ago

      I think they’re looking for a roguelike and not a roguelite, but those are great roguelites!

        • dorkian-gray@kbin.social
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          1 year ago

          There seems to be some disagreement over the term, but I have always liked the explanation that “true” Roguelikes are “like Rogue”, in that they have randomly-generated maps, permadeath, and nothing saved between runs; meanwhile Roguelites feature a “meta-progression” system that allows the player some kind of persistent progress that carries over between runs, and maybe other QOL features.

        • DarbyDear@beehaw.org
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          1 year ago

          I did a small write-up off my understanding here, but that’s coming from someone that’s only dabbled in both and I may have missed some stuff.

  • tochee@aussie.zone
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    1 year ago

    Man I’m sad we don’t have an /r/roguelikes here. Discussion of the genre has been clobbered by the much more popular roguelites and it was nice to have a forum focused on traditional roguelikes. There’s a discord but it’s not the same.

    Some lesser known ones that I think are quite cool:

    Shadow of the Wyrm, open world fantasy with a nice vibe.

    Dawn of the Mexica, quite brutal lethal combat with an uncommon setting.

    Forays into Norrendrin, traditional dungeon crawler setting with distilled gameplay systems. Brogue-adjacent.

    The Ground Gives Way, also a traditional dungeon crawler but with a really interesting fatigue-based equipment system and non lethal combat options. Cool item effects and stuff.

    Lost Flame, if dark souls was a roguelike. Quite involved combat where attacks are telegraphed and you can dodge them, use abilities for movement etc. Great atmosphere.

  • bbbhltz@beehaw.org
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    1 year ago

    The only one I know is Dead Cells. I could play it all day even though I’m awful haha.

  • overlordror@beehaw.org
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    1 year ago

    Check out Cataclysm: Dark Days Ahead. There’s a version on Steam to support the developers, but you can download the executable for free from their website just like DCSS.

    • AnarchoYeasty@beehaw.org
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      1 year ago

      CDDA also has a non terrible mobile version as well. When I used to commute pre pandemic I’d spend many a bus rides home playing and it’s surprisingly playable on a phone. Wasn’t expecting that.

    • MgB2@feddit.de
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      1 year ago

      I second Cataclysm, it’s the most fun I had with a roguelike in a long time. There is also Cataclysm: Bright Nights, which is a fork that rolls back some more unpopular recent changes. But they are both still pretty similar and tons of fun.

      Depending on your sense of humor, you might also be roped into playing this game by the SsethTzeentach video.

    • Goliath@programming.dev
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      1 year ago

      Cataclysm is such a good game and FREE/open-source. The UI and artwork are a bit of an eyesore for new players, but once you learn the mechanics the game really opens up.

        • Goliath@programming.dev
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          1 year ago

          Definitely agree with you there! I’ve had a few friends who noped out 5 minutes into playing. I get it, it’s not for everyone!

  • space@beehaw.org
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    1 year ago

    Binding of Isaac is my favorite.

    If you are curious about a classic originator in the genre, and willing for a steep learning curve, I highly recommend to check out Nethack: “NetHack is a single-player roguelike video game originally released in 1987 with ASCII graphics. It is a descendant of an earlier game called Hack, which is a clone of Rogue” It’s still under development today! I prefer the tile-based versions over the ascii versions. And if you can play it on a touch-screen device, that can be an even better experience.

    • valpackett@lemmy.blahaj.zone
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      1 year ago

      Nethack is an amazing deep system to explore and learn about… but it’s not that fun to play (at least once you’ve already been to the late game). It’s more fun to read NetHackWiki than to actually play the game IMO. It would be a huge downgrade from DCSS, which is carefully designed to be fun.

      • space@beehaw.org
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        1 year ago

        I can see that. It did take me a while to really appreciate Nethack even back in the day. TBH I haven’t played it in 10ish years so maybe my recommendation was made poorly.

        Didn’t know about DCSS thanks.

  • Veraticus@lib.lgbt
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    1 year ago

    You would really enjoy Caves of Qud. It’s like DCSS but science fantasy in a crazy world instead of pure fantasy. Mechanically they’re fairly equivalent; both offer a lot of deep builds and complicated ways to solve the problem of “how do I survive this next turn?”