• RightHandOfIkaros@lemmy.world
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    3 months ago

    The test was apparently only between 30 and 60 Hz. It doesn’t seem like it was well researched, and there is no clear reason why this would ever even need to be a study other than high refresh rate display manufacturers wanting a new special label they can upcharge for basic features that were previously and are currently included in the display base price.

    • NightAuthor@lemmy.world
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      3 months ago

      Knowing how well eyes can work could be useful for a ton of reasons, including focusing on the right aspects of display tech improvements.

      As for fps, they’ve shown previously that many people can identify a person when flashed on screen for a single frame at over 200fps.

      • RightHandOfIkaros@lemmy.world
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        3 months ago

        That last part is kinda my point. The fact that they only tested 30Hz and 60Hz seems really bad for testing when they could have just tested until people said they couldn’t see the light flashing anymore? Why only test those two numbers?

        • exocrinous
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          3 months ago

          Because the hypothesis that some gamers’ eyes see at different speeds only takes two datapoints to be proven true.

  • Dave.@aussie.zone
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    3 months ago

    Is this news? In the early 2000s I couldn’t stand working with 60Hz monitors, there was noticeable flicker. Setting them to 72Hz was a definite improvement.

    About 90 percent of my coworkers were like, “Why are you fiddling with the display settings? Flicker? Wot flicker?”