I like when games have breakdowns that include damage dealt and boss-specific damage.
That way I can laugh at their puny 1% damage to boss while I have 70% to myself.
Sure I only have 117 kills to your 306, but you can go ahead and feel superior when I’m not reviving you every 15 seconds, keeping the objective clear, AND doing maximum damage while trying to dodge all the ads.
YES! Give me stats for healing, too! Like “medic healed 7 lives worth of your health” and “the medic healed 83 lives of health for the whole party”
Can’t count how many times I’ve gotten shit for low kill counts when I’m literally supposed to hang back away from the fight so I can concentrate on healing. Medics with high kill counts usually* suck at being a medic.
I like when games have breakdowns that include damage dealt and boss-specific damage.
That way I can laugh at their puny 1% damage to boss while I have 70% to myself.
Sure I only have 117 kills to your 306, but you can go ahead and feel superior when I’m not reviving you every 15 seconds, keeping the objective clear, AND doing maximum damage while trying to dodge all the ads.
Give me post-game breakdowns please.
That’s why I play medic and don’t really look at the end stats.
You lived to kill them thanks to me.
(or in other games, it’s thanks to my stepping in front and drawing all their fire that you lived to the end of the round and won, we both know it)
YES! Give me stats for healing, too! Like “medic healed 7 lives worth of your health” and “the medic healed 83 lives of health for the whole party”
Can’t count how many times I’ve gotten shit for low kill counts when I’m literally supposed to hang back away from the fight so I can concentrate on healing. Medics with high kill counts usually* suck at being a medic.
*unless the game gives them awesome shit to do