I think I was looking there, after you mentioned it earlier. It made more sense, and was definitely easier to see what’s next.
Thanks!
I think I was looking there, after you mentioned it earlier. It made more sense, and was definitely easier to see what’s next.
Thanks!
Ah, that makes sense. I’ll try and figure out how to disable the auto-hails (one already ruined a Nimoy narration).
The vertical aspect of STO is a funny thing, as they made the decision early on to not bother with “proper” space flight and keep it pseudo-2D, on the grounds that the TV shows have almost always presented Trek ships as being aligned on a single plane.
Yeah, I noticed this as well, and that’s when it clicked to just ignore the vertical motion. However, it feels like adding an up/down component helps increase turning velocity. I could be wrong though, and haven’t experimented with it yet.
The keybinds list is great! Is there a difference between having fore/aft phasers set to “1” and “2” versus spacebar for “fire all phasers”?
Ah, good point. I’m on PC.
I just did a mission w/ a Vulcan ambassador and the combat went a little smoother. Ignoring the up/down aspect, and mostly trying to keep broadside attacks available helped. Keeping the enemy to one side, then fly away from them to turn back and expose the other side while shields recharge was working well. I think a couple of the tutorial upgrades helped as well. Even a slightly better engine made a noticeable difference. I may have been overthinking it, and trying to play more like a classic flight sim.
YES. I call them that to this day, and no one has ever called me on the reference.