You had said “Allegedly they can shoot down Russian planes, because their targeting systems have longer range.”
My post was to share information to indicate that is not so - F16 does not have longer range.
The rest, you and Tom are in agreement.
Hi! I’m Michael, aka Chgowiz. (Chicago-Wiz).
Parent, grandparent, veteran of US Air Force, IT/programming guy. D&D nerd, NERD!
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Dungeon Masters’s Handbook podcast - Co-author of One Page Dungeon template - author of “Three Hex Campaign Starters”
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You had said “Allegedly they can shoot down Russian planes, because their targeting systems have longer range.”
My post was to share information to indicate that is not so - F16 does not have longer range.
The rest, you and Tom are in agreement.
The reverse is probably going to be true, unfortunately. The F16s weaponry is still based on 70s/80s engagement envelopes, more modern Russian a/c use missiles/radar that have much further range. The F16s will be most effective where UKR has additional anti-air assets to keep the more modern a/c away.
A very good breakdown of this by someone who’s studied military aircraft for a living…
https://xxtomcooperxx.substack.com/p/its-the-range-stupid-part-1
https://xxtomcooperxx.substack.com/p/its-the-range-stupid-part-2
https://xxtomcooperxx.substack.com/p/q-and-a-regarding-f-16s-for-ukraine
https://xxtomcooperxx.substack.com/p/q-and-a-regarding-f-16s-for-ukraine-51d
https://xxtomcooperxx.substack.com/p/q-and-a-regarding-f-16-for-ukraine
I don’t know much about DC100, but, to me, open world means there are multiple choices and multiple things going on. Hooking them from B2 to DC100, that feels like a single funnel? From point A, go to Point B, although that path might have 3 diff variants, they all end up in the same place?
I try to give players in a new campaign 3 different things to do. 3 hooks/paths. 3 factions. 3 locations to explore (whether a dungeon, outdoor setpiece, another town) and a homebase.
You can make each of those 3 things another module. So DC100 for 1 hex/location after B2, and two other modules for two other locations.
Then put them in their home base (a village or perhaps even the Keep from B2) and dangle those hooks to each of the locations - rumors, someone actively recruiting, a physical object pointing in a direction, etc…
That’s just how I would do it and have done it.
whynotboth.gif trolololol.gif ;)
Firefly (and it’s movie, Serenity). I just didn’t enjoy them, just didn’t click with me.
Day After Tomorrow - the real, inverted (Hot not Cold) version.
I tried a Creality Ender 3 a couple of years ago. Struggled a lot, for me, it required a lot of aftermarket replacements to make it work well. I sold it about 6 mo later.
In Mar, I bought an Anycubic Kobra. Out of the box, worked like a champ and has continued to. None of the struggles I had with the Ender. Only add on was a sensor to let me know when I’m out of filament.
You’ll probably hear from folks who bought an Ender and had great success, and folks who struggled w/a Kobra, though. It’s like an automobile… you’re going to hear good and bad stories for each model.
Honestly, I read a lot of articles and just found what fit my use case, expectations and budget. Your first one will definitely be a learning experience.
Good luck!
Heh. Nope, 30something in the 90s. Just enjoyed good sci-fi then :D
So many good ones named, but I’m going to go with
The Hammerhead from “Space: Above & Beyond”
Any/all of the fighter ships from the video game series “Wing Commander”
How come nobody’s mentioned the fantastic Eagle Transporter System from Space-1999???
It’s a good search target for what has happened up to 12 Jun 23… after that? I can go incognito to reddit, get what I need then come back to here and continue using this as a resource and share what I’ve got.
Space: Above & Beyond. I thought it had some interesting ideas that were never given a chance to be fully explored.
Babylon 5. It’s probably up there as #5 in your top 4, tbh.
Planet of the Apes. 1970s movies and TV series.
Oh absolutely. We’ve been in this campaign for 14 years, they know when I’m throwing them a curve ball and when they’re among friends. They’ve just not gotten back to their destination to figure out who is who yet. It’s been great fun!
However you want to deal with it, you do you! I just find that when I want to be consistent in my world, less tech/magic and more “people did it” seems to flow better. That’s me, though.
As someone who has to write RPG settings and scenarios, if I can’t be consistent with the tech or magic, then I think of what would be the easiest way to do something.
In this case? If I had to do this and didn’t want to throw in crazy tech? Easiest way to stop the Heroes? The Villains bribe/blackmail someone to interrupt the jump, or they’ve planted a device to sabotage the engines at a certain time. They’re waiting at that point.
Nothing like a good ambush AND some intrigue (“how did they do that?”)
My players hate when I interrupt their journey. We’re on month 3 of adventures due to an interrupted journey… and now they trust NOBODY!
Aren’t the batteries and electric motors driving the grid fins at the top of the booster? That and the entire interstage are gonna get blasted with the thrust plume of three Raptors. Reinforcing them enough that it doesn’t affect planned reusability targets could take a bigger bite out of the payload than they get from hot staging.
That was my first thought, or that the header tank up at the top might not like being heated like that.
I’m sure they’ll figure out pretty quickly if it works or not.
Going to be interested in how they make that work with the intended recoverability of the booster. Excitement guaranteed, for sure!
I think Soyuz boosters currently do hot staging, the interstage is open IIRC.
You can get the entire Classic Traveller set - all the classic books from 1977 through the mid 80s - all the supplements, modules, even the board game rules/maps/counters - from FFE for $35. You can request a flash drive or CDRom. https://www.farfuture.net/ - the Classic Traveller CDRom.
The Facsimile book is good for the basics. The flash drive is an amazing resource.
I had the original little black books from 1978 or 79 - I was never able to get anyone to play! It was only in the past month that I picked CT back up and have put together a series of games that people are playing in.
@inkican Just asking if those are on-topic for the scifi magazine, or if you’d prefer them elsewhere?
@inkican What about sci-fi related games (boardgames, rpgs, video games)?
idk, when I’ve watched snippets or clips, it just doesn’t appeal to me? I always got the impression, to me, that it looked like “Friends in space”.
The fandom hasn’t bothered me, everything has a rabid fandom. You should see the frothing at the mouths when I dare to say that I liked the new Starbuck as much as I liked the old Starbuck from BSG 2003/1978.
Nice to see that Marc’s kept this up there for free. It’s a great version if folks don’t have the originals and/or want to play a great game!