If I wanted to introduce someone to the genre then Empires of the Undergrowth would be my first recommendation.
The gameplay, narrative, and progression mechanics are top-notch. The developers understand what makes RTS mechanics compelling and have designed systems that are more intuitive and accessible for everyone.
For instance (no spoilers) unit groups are built-in to base management. No hotkeys or group micro management required. It happens automatically as a functional result of more obvious concerns.
My only critique of the game, if I were forced to offer one, is that the UI can seem a bit clunky at first. That aside though the team’s expertise and care shine through in ways which prove the user experience was well considered throughout development.
It’s fun, too!


















A society requires its health, access to leisure, and the time to pursue their betterment in order to visit museums and internalize the lessons of history. The United States has reserved realization of these essential human needs for the upper class.
We require such leisure to discover the capacity and motivation to better understand ourselves, those around us, and our collective material circumstances. Without that freedom museums become mere mausoleums until their intended visitors regain the humanity we were contractually coerced to forfeit.