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starting an LLC and turning the trans witches into businesswomen
starting an LLC and turning the trans witches into businesswomen
yeah, blockbuster game pass was a lifesaver back then
i loved this game so much as a kid
Child Support is gonna be an amazing title track
honestly he looks cool as hell here
what else would be the point? without objectives and ways to mark progression, you’re playing only up 64
honestly pretty cheap considering the craftsmanship
honestly? the next album might be pretty cool
that’s not the only point though. go through the objectives in every level, most of them are doing some kind of weird shit to change the environment in some way. your issue is with two stars in each level that aren’t necessary to complete the game
oh sorry, 1996, but still. that game is almost enough to have been teen pregnant with a middle schooler. it’s like i was saying earlier, 3d games and 2d games are fundamentally different and comparing them like it’s apples to apples does both of them a disservice. 3d environments are much more detailed and require careful exploration sometimes and that’s why you get small hints like trails of coins leading to areas out of the way.
for what it’s worth, you can’t really blame mary-oh 64 for every game after it copying it and just adding more shit to collect. that’s kinda what i was getting at as well; there are only 3 categories of things to collect: regular coin, red coin, star. it also had some of the tighest controls a 3d platformer had in that era so i give it some grace
you can’t really compare a 3d game made in 1992 with a 2010s 2d platformer though. for what it’s worth, i think things can just be not to your taste without them being bad. like i really didn’t enjoy celeste but i’m not gonna say it’s a bad game because of the things i didn’t like
like i said, red coin and 100 coin stars aren’t required for completion. you need a total of 70 stars to complete the game. if you beat every level except for the coin stuff, you’d still come out with 75 stars, more than enough to get to the final stage
both sonic adventures had a scoring component based on the amount of rings you collected during the level as well as a mission mode in 2 that had you going back through the levels to collect things
game design in 2d and 3d environments is fundamentally different though. i can’t even remember a level with an open vertical pipe to be honest
not for a 7 year old who has been drinking surge since they were in the womb, no
it’s an easy way to drive exploration in the level. you spread the collectibles out and put them in a lot of semi-hidden areas to force people into those spots
um actually i said one of the first, not the first
anyway, there are a few things that could be improved for sure but it was still a great game. i’m pretty sure you don’t have to do a single red coin or 100 coin challenge to beat it. alternatively, if you’re going for 100%, it’s actually very forgiving in that regard. just get 100 coins during the red coin mission and knock it out in one run. there’s no weird shit like in banjo or dk64. the one major issue i have with it is how falling off the level sends you back to the main map but that’s actually fixed in a lot of modern romhacks
you’re expecting it to have modern conveniences when it was one of the first 3d platformers
good freaking morning and hello
done and done, i’ll slot you in for the week after next