i should be gripping rat

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Joined 1 year ago
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Cake day: June 16th, 2023

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  • Same reason emulators are allowed. As long as the emulator doesn’t use Nintendo’s literal software/hardware or schematics, and as long as the emulator doesn’t traffic in illegal file-sharing, it is allowed. Or at least, it exists in a legal grey area. And Analogue’s pitch is original hardware, essentially rebuilt from scratch using FPGA technology. You still need actual Nintendo 64 carts to use this device. Or at least, that is how it is marketed.

    I think the recent emulator shutdowns by Nintendo were more about software piracy. The devs knew that their emulators were being used to play unreleased Nintendo games. The emulators themselves may have been safe and legal, but the devs are mostly just volunteers, or small time operations running on a patreon. As soon as Nintendo applied even the smallest amount of pressure, the devs caved, because they don’t want to spend their entire life savings and then some trying to defend software piracy on principle. Me thinks that Analogue would actually put up a fight if Nintendo tried anything, and that’s why Nintendo doesn’t try anything.






























  • how tf there only 2 comments in this thread? Y’all this is SILENT HILL TWO and it’s scoring WELL I guess my reason is horror games aren’t really my cup of tea. but this is a BIG DEAL!

    Edit: here’s a key passage from the Eurogamer review that is hype:

    The original game was both combat-light and a little short, and Bloober has addressed both these issues head-on. For the latter, the remake has opened up a slew of new landmarks for us to explore, so I devoted a lot of time picking through the streets of Silent Hill, revelling in the new-found freedom of being able to visit shops and buildings that had hitherto been out of bounds for us. This, coupled with longer levels and more places to visit, more than doubles the original eight-ish hour run-time.

    As for combat? Well, be careful what you wish for, I guess. Silent Hill 2 was outrageously easy, even on its hardest difficulty, and Bloober’s edition is not. The good news is Remake doesn’t exactly make combat central to the experience (at least, not on standard difficulty). But it sure does make it harder to adopt the typical survival horror strat of run-away-run-away-run-away. Because of its claustrophobic tight spaces and nooks and crannies, it’s incredibly difficult to retreat from a fight, and there is essentially no meaningful way to stealth around the place, either. On top of that, most boss battles - they are all here, as well as a surprise or two - will deplete your ammo reserves with ruthless efficiency. It’s also often tough to finish off foes without taking damage yourself as a result, burning through your ever-dwindling medical supplies. (Yes, Lying Figures spewing toxic vomit in your death throes - I’m looking at you.)

    They took a legendary game and made it better. Props to Bloober team, guess they still got it.


  • fair! i guess i’m just saying, often when i am doing alt text, i feel a pressure from the community to get the name of every character and media reference correct, even if i am not familiar with the referenced media. I’m not sure what the correct way is to indicate that you aren’t trying to be critical, but I’m just putting that out there as a thing to be mindful of.




  • i’m fairly sure Lally is sharing and didn’t create the original meme. if it was that critical to the joke, the OP should have added in the caption from that frame of the show. If they did, I’m sure Lally would have included it in the alt text. As it is, a lot of people who see the meme without the aid of alt text might not get that part of the joke, so the alt text is doing a fine job of describing the image as it is.