The camera could be one example, in my opinion. Nintendo spent so much time trying to make it feel natural, and even included that one room where you could see the Lakitu cameraman, because they were worried that people would have a hard time transitioning to 3D thinking.
And they were right. A lot of other games didn’t handle it as well.
It probably didn’t help that Mario 64 was the first 3D game that a lot of people played. It set a high bar that so many others failed to reach.
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The camera could be one example, in my opinion. Nintendo spent so much time trying to make it feel natural, and even included that one room where you could see the Lakitu cameraman, because they were worried that people would have a hard time transitioning to 3D thinking.
And they were right. A lot of other games didn’t handle it as well.