Honestly, a bit surprised by this. It wasn’t even on Steam. Hopefully switching to an open source SDK will get this back up.

  • @woelkchen@lemmy.world
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    36 months ago

    Why this is irrelevant to the Portal64 issue, is because the dev is not using the open source reimplementation of the Nintendo APIs. He’s literally using the Nintendo owned implementation of the APIs.

    Then the people here using the term “API” should have rather used “libraries” or “frameworks” or whatever. I cannot look myself because the Github repo is private now.

    • @yaaaaayPancakes@lemmy.world
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      16 months ago

      Well, libraries are collections of APIs and sdks are usually collections of libraries. So they’re unfortunately kind of interchangeable when discussing them. But I agree with you the correct thing would be to say they’re using Nintendo’s proprietary libraries.