Key Points:
- Platform: Sega MegaDrive/Genesis
- Developer: Monster Bath Games, best known for games like Deathwish Enforcers and Guardgrave.
- Method: Using the Scorpion Engine, a modern chiptune artist provided music.
- Release Plan: The developer plans to release one section per week until complete, starting with level 2.
Background:
Splatterhouse was originally an arcade game released in 1988 by Namco. It was notably left out of the Sega MegaDrive/Genesis lineup, despite its popularity among fans and other platforms like PC Engine/Turbo Grafx-16 and FM-Towns computer in the early '90s.
What’s Next?
Monster Bath Games has committed to developing this fanmade port into a playable fangame.
Which levels or aspects of Splatterhouse did you find the most challenging?
Wait… I’m pretty sure I played Splatterhouse on my megadrive